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Tricks Spiele Related categories VideoICH MACH DASS WAS KEINER SCHAFT , MERKUR MAGIE M-BOX VERSCHIEDENE SPIELE
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Train Games. Clear the level and challenge your friends. Golf: The main objective of this game is to put the ball inside the hole in minimum number of strokes.
The game also offers a multiplayer mode. Hamster Flight: This is an addictive game with nice gameplay. Your aim is to hit the hamsters with the pillow to make them glide in air.
The more distance your hamsters cover the more is your score. Download this Excel game here. Your objective is to break everything that comes in your way.
Knife Throw: The game challenges you to throw knifes towards a women tied onto a rotating wheel. Your aim is to hit the target spots on the wheel without hurting the lady.
Logo Quiz: This game presents you a set of logos of some of the famous companies and you have to name those companies. There are total logos to be identified.
Master Blaster Cricket: This is a nice game of cricket. This game is not a full team to team series kind of game but here you get certain tasks.
Your aim is to complete the tasks assigned to you in each level to become the Master Blaster. Find the hidden mines under the checks and earn points.
Mini Pool: Mini pool is flash based game designed by 2DPlay. Your objective is to clear the table before the time expires. Time is calculated by number of balls multiplied by 10 seconds.
Now you can play this awesome game on spreadsheet. Mortal Combat: This is a flash based game power packed with action. You can choose a character and fight with all the other opponents.
The game ends when the blood meter falls down. Here your objective is to gulp down each point that is available on the screen. Parking 2 Perfection: Your objective is to park a car in the highlighted parking space without hitting the other vehicles in a stipulated time of 60 seconds.
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Roller Coaster 2: The game challenges you to build bigger and better roller coaster tracks to collect all the points available on the screen.
The game has 30 levels to be cleared. SearchDoll: In this game you have three boxes and a doll is hiding behind one of the box.
Donkey Kong. Author: Rico The classic arcade game, now for calculators. Author: patrickdavidson Shoot-em-up space game. Author: merthsoft The classic game of trying not to blow up.
Oregon Trail. Author: OldNewTimer Good luck, you will need it. This function moves from deal to deal in the normal direction of play.
The dealer usually shuffles the deck some games use "soft shuffling", where the dealer does not explicitly shuffle the deck , and after giving the player one seat from the dealer opposite the normal direction of play an opportunity to cut , hands out the same prescribed number of cards to each player, usually in an order following the normal direction of play.
Most games deal cards one at a time in rotation; a few games require dealing multiple cards at one time in a packet.
The cards apportioned to each player are collectively known as that player's hand and are only known to the player.
Some games involve a set of cards that are not dealt to a player's hand; these cards form the stock see below. It is generally good manners to leave one's cards on the table until the deal is complete.
The player sitting one seat after the declarer one with the highest bid and not the dealer in normal rotation is known as the eldest hand , also called the forehand in Skat and other games of German origin.
The eldest hand leads to the first trick , i. The other players each follow with a single card, in the direction of play. When every player has played a card to the trick, the trick is evaluated to determine the winner, who takes the cards, places them face down on a pile, and leads to the next trick.
The winner or taker of a trick is usually the player who played the highest-value card of the suit that was led, unless the game uses one or more trump cards see below.
The player who leads to a trick is usually allowed to play an arbitrary card from their hand. Some games have restrictions on the first card played in the hand, or may disallow leading a card of a particular suit until that suit has been played "off-suit" in a prior trick called "breaking" the suit, usually seen in cases of a trump or penalty suit.
Other games have special restrictions on the card that must be led to the first trick; usually this is a specific card e.
In many games, the following players must follow suit if they can, i. A player who cannot follow suit may sluff a card, i.
A trick is won by the player who has played the highest-ranked card of the suit led , i. It can be an advantage to lead to a trick, because the player who leads controls the suit that is led and which others must follow; the leading player playing a suit of which he has many, decreases the chance that anyone else would be able to follow suit; while conversely playing a suit of which he has few, allows him to rid his hand of that suit known as voiding the suit , freeing him from the restriction to follow suit when that suit is led by another player.
On the other hand, it can also be advantageous to be the final player who plays to the trick, because at that point one has full information about the other cards played to the trick; the last player to a trick can play a card just slightly higher or lower than the current winning card, guaranteeing they will win or lose it by the minimum amount necessary, saving more valuable high or low value cards for situations where they must guarantee that a card played early to a trick will win or lose.
When all cards have been played, the number or contents of the tricks won by each player is tallied and used to update the score. Scoring based on the play of tricks varies widely between games, but in most games either the number of tricks a player or partnership has won plain-trick games , or the value of certain cards that the player has won by taking tricks point-trick games is important.
In some games not all cards are distributed to the players, and a stock remains. In some games the stock remains untouched throughout play of the hand; it is simply a pile of "extra" cards that will never be played and whose values are unknown, which will reduce the effectiveness of " counting cards " a common strategy of keeping track of the cards that have been played or are yet to be played.
In games without bidding, trumps may be decided by exposing a card in the stock as in Triomphe. In other games, the winner of an auction-bidding process the taker or declarer may get to exchange cards from his hand with the stock, either by integrating the stock into his hand and then discarding equal cards as in Skat , Rook and French tarot , or in a "blind" fashion by discarding and drawing as in Ombre.
The stock, either in its original or discarded form, may additionally form part of one or more players' "scoring piles" of tricks taken; it may be kept by the declarer, may be won by the player of the first trick, or may go to an opposing player or partnership.
In some games, especially two-player games, after each trick every player draws a new card. This continues while the stock lasts.
Since this drawing mechanism would normally make it difficult or impossible to detect a revoke for instance, the player may not be able to follow suit, so they play off-suit and then immediately draw a card of the suit led , in the first phase of trick-play before the stock is empty players generally need not follow suit.
A widespread game of this type is the Marriage group. In a contract game the winning and scoring conditions are not fixed but are chosen by one of the players after seeing their hand.
In such games, players make bids depending on the number of tricks or card points they believe they can win during play of the hand. One or more of these bids stands as the contract , and the player who made that bid is rewarded for meeting it or penalized for not meeting it.
In auction games, bidding players are competing against each other for the right to attempt to make the contract.
In a few games, the contract is fixed normally a simple majority, less often based on certain cards captured during play and players' bids are a wager of game points to be won or lost.
In others, the bid is a number of tricks or card points the bidder is confident that they or their partnership will take.
Either of these can also include the suit to be used as trumps during the hand. The highest bid becomes the contract and the highest bidder is the contractor , known in some games as the declarer or taker , who then plays either with or without a partner.
The other players become opponents or defenders , whose main goal is to prevent the contract being met.
They may announce a contra against the contractor which doubles the points for the hand. The contractor can declare a recontra which will double the points again.
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